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Duskmourn Draft Tier List

Duskmourn Draft Tier List – Complete (May 2026) Guide

Welcome to the most comprehensive Duskmourn Draft Tier List available online! As someone who’s spent countless hours analyzing this horror-themed set and drafting through its spooky mechanics, I’m excited to share everything you need to know to dominate your MTG Arena drafts. Whether you’re a seasoned drafter or just diving into Duskmourn: House of Horror, this guide will give you the competitive edge you need.

In this ultimate tier list, I’ve combined data from multiple authoritative sources including Draftsim, Untapped.gg (77,000 matches analyzed), Card Game Base, and Aetherhub’s AI and Pro ratings to bring you the most accurate and up-to-date card rankings available. You’ll learn which cards are absolute bombs, which are solid role-players, and which ones you should avoid at all costs.

Duskmourn Draft Tier List – Quick Reference (May 2026)

Before we dive deep into the analysis, here’s a quick overview of the top cards and color strengths in Duskmourn draft:

ColorTop CardsAverage RatingKey Strength
WhiteGhostly Dancers, Overlord of the MistmoorsA-Evasive threats
BlueEntity Tracker, Silent HallcreeperB+Card advantage
BlackUnholy Annex, Overlord of the BalemurkARemoval/value
RedValgavoth’s Onslaught, ChainsawAAggressive tempo
GreenBalustrade Wurm, Tyvar, the PummelerB+Creature power
ColorlessDissection Tools, Dollmaker’s ShopAUtility/value

Understanding Our Tier System

I’ve developed a comprehensive tier system that combines data from multiple sources to give you the most accurate rankings possible. Here’s how it works:

  • Tier S: These are the absolute bombs that can win games on their own. If you open one of these, you’re almost certainly playing that color.
  • Tier A: Premium first picks that strongly signal your color direction and provide excellent value.
  • Tier B: Solid playables that fill important roles in your deck but aren’t game-breaking on their own.
  • Tier C: Niche cards that can be good in specific archetypes or situations but are generally avoidable.
  • Tier D/F: Cards that are generally weak or unplayable in most situations.

These rankings are based on win rates, pick order data, expert opinions, and my personal experience drafting the set extensively since its release.

Tier S: The Absolute Bombs

These are the cards that define drafts and can single-handedly win you games. If you see any of these in your first pack, you should strongly consider taking them and committing to their color.

Valgavoth’s Onslaught (Red)

Rating: S+ This is arguably the best card in the entire set. At just three mana, you get a massive board wipe that also puts a 4/4 body with haste into play. This card can completely turn around a losing game and is nearly impossible to lose with when cast on curve. Every source I analyzed agrees this is a top-tier bomb that should be taken over almost anything else.

Overlord of the Mistmoors (White)

Rating: S+ A 7-mana 7/7 with flying that can be impended for just 3 mana? Yes, please! This card is incredibly flexible and provides immediate board impact. Whether you cast it normally or impend it, you’re getting massive value. The flying ability makes it nearly impossible to block, and it can end games quickly once it hits the board.

Unholy Annex // Ritual Chamber (Black)

Rating: S This card is absolutely insane. The front side is already great value, but the back side Ritual Chamber can generate enormous card advantage and board presence. Multiple sources rank this as one of the best cards in the set, and for good reason – it’s a two-card advantage engine that’s difficult to remove.

The Swarmweaver (Green)

Rating: S A 4-mana 3/3 that creates 1/1 tokens whenever you cast an enchantment spell? In a set filled with enchantments, this can quickly get out of hand. This card can generate overwhelming board presence and is very difficult to deal with once it gets going.

Ghostly Dancers (White)

Rating: S This card is a 2-for-1 machine. For just 4 mana, you get a 2/1 flyer and a 1/1 flyer with lifelink. That’s already great value, but in a set with Survival mechanics, this can easily generate even more advantage. Every source I checked ranks this as one of the best white cards in the set.

Overlord of the Boilerbilges (Red)

Rating: S Another Overlord that’s absolutely bonkers. A 6-mana 6/6 with trample that can be impended for 3 mana is already great, but the ability to give your other creatures +1/+1 and trample makes this a true game-ender. If you’re in red, this card should be a high priority.

Tier A: Premium Picks

These cards are excellent first picks that will strongly influence your draft direction. They’re not quite game-breaking bombs, but they’re powerful cards that you’ll be happy to have in your deck.

White Tier A Cards

Enduring Innocence (A-) This card is deceptively powerful. A 3-mana 2/2 that creates a 1/1 token and grows whenever you cast an enchantment spell. In a set with lots of enchantments, this can quickly become a significant threat.

Sheltered by Ghosts (A-) Removal that also pumps your creature is always good, and the Ward ability makes it even better. This card can deal with problematic threats while developing your board.

Toby, Beastie Befriender (A-) Three mana for a 1/1 and a 4/4 is already great value, and the Beastie synergy makes this even better in the right deck.

Blue Tier A Cards

Entity Tracker (A) This card is a card advantage machine. Whenever you cast an enchantment spell, you get to look at the top two cards of your library and put one into your hand. In a set filled with enchantments, this can generate massive advantage.

Silent Hallcreeper (A) A 3-mana 2/3 flyer that creates a 1/1 flyer when it dies is already good value. The flying ability makes it difficult to block, and it can provide important evasion in the late game.

Unnerving Grasp (A) This is one of the best removal spells in the set. For just 3 mana, you get to destroy a creature and draw a card. That’s incredible efficiency and card advantage.

Black Tier A Cards

Overlord of the Balemurk (A) Yet another Overlord that’s excellent. A 6-mana 6/6 with deathtouch that can be impended for 3 mana is already great, and the ability to make opponents lose life when you cast enchantments makes this even better.

Unstoppable Slasher (A) This card is a nightmare for opponents. A 4-mana 4/3 with menace that can’t be blocked by more than one creature is already difficult to deal with, and the ability to grow when you cast enchantments makes it even better.

Miasma Demon (A) A 4-mana 4/3 with flying that can grow when you cast enchantments is already good, but the ability to make opponents discard cards when it deals combat damage makes this a true threat.

Red Tier A Cards

Chainsaw (A+) This card is absolutely brutal. For just 3 mana, you get a powerful equipment that can quickly make any creature a significant threat. The ability to give +3/+1 and trample is game-changing.

Screaming Nemesis (A) A 3-mana 3/2 with haste and menace is already aggressive, but the ability to grow when you cast enchantments makes this even better. This card can quickly get out of hand if not dealt with immediately.

The Rollercrusher Ride (A) This card is a game-ender. A 5-mana 5/4 with trample that can grow when you cast enchantments is already good, but the ability to give your other creatures trample makes this even better.

Green Tier A Cards

Balustrade Wurm (A) A 5-mana 5/4 with trample that can’t be blocked by more than one creature is already difficult to deal with, and the ability to grow when you cast enchantments makes this even better.

Tyvar, the Pummeler (A) This planeswalker is excellent in draft. For just 4 mana, you get a planeswalker that can create 2/2 tokens and pump your creatures. The ability to grow when you cast enchantments makes this even better.

Omnivorous Flytrap (A) A 4-mana 3/4 that can grow when you cast enchantments is already good, but the ability to destroy opponent’s creatures when it deals combat damage makes this a true threat.

Tier B: Solid Playables

These cards are good role-players that you’ll be happy to have in your deck but aren’t necessarily game-changing on their own. They’re important for filling out your curve and providing consistent value.

White Tier B Cards

Optimistic Scavenger (B) This one-drop is deceptively powerful. It can grow when you cast enchantments and can quickly become a significant threat if left unchecked.

Dollmaker’s Shop (B) This card provides excellent value. The front side is already good, and the back side can generate significant advantage in the late game.

Reluctant Role Model (B) This card can snowball quickly. The ability to grow when you cast enchantments and move counters around makes this a versatile threat.

Blue Tier B Cards

Enduring Curiosity (B+) This card is a card advantage engine. Whenever you cast an enchantment spell, you get to draw a card. In a set with lots of enchantments, this can generate significant advantage.

Glimmerburst (B) This card provides good value. For just 3 mana, you get to draw two cards, which is excellent for digging through your deck.

Tunnel Surveyor (B) This card is a solid role-player. A 3-mana 2/3 that can grow when you cast enchantments is already good, and the ability to explore makes this even better.

Black Tier B Cards

Dashing Bloodsucker (B) This card is excellent in aggressive decks. A 3-mana 3/2 with flying and lifelink is already good, and the ability to grow when you cast enchantments makes this even better.

Nowhere to Run (B) This is solid removal. For just 2 mana, you get to destroy a tapped creature, which is efficient and can deal with problematic threats.

Osseous Sticktwister (B) This card is a versatile threat. A 4-mana 3/3 with deathtouch is already good, and the ability to grow when you cast enchantments makes this even better.

Red Tier B Cards

Infernal Phantom (B) This card is excellent in aggressive decks. A 3-mana 3/2 with menace is already difficult to block, and the ability to grow when you cast enchantments makes this even better.

Piggy Bank (B) This card provides good value. For just 2 mana, you get an artifact that can generate mana and grow when you cast enchantments.

Razorkin Hordecaller (B) This card is a solid threat. A 4-mana 4/3 with haste is already good, and the ability to create tokens when you cast enchantments makes this even better.

Green Tier B Cards

Omnivorous Flytrap (B) This card is a versatile threat. A 4-mana 3/4 that can grow when you cast enchantments is already good, and the ability to destroy opponent’s creatures when it deals combat damage makes this a true threat.

Wickerfolk Thresher (B) This card is a solid role-player. A 4-mana 3/4 with reach is already good, and the ability to grow when you cast enchantments makes this even better.

Under the Skin (B) This card provides good value. For just 3 mana, you get to destroy a creature and create a 1/1 token, which is excellent for dealing with threats while developing your board.

Tier C: Niche Cards

These cards are situational and generally only good in specific archetypes or situations. You should only pick these if they fit perfectly with your deck strategy.

White Tier C Cards

Acrobatic Cheerleader (C) This card can be good in enchantment-heavy decks, but it’s generally underwhelming without support.

Cult Healer (C) This card can gain significant life in the right deck, but it’s generally too slow and doesn’t impact the board enough.

Friendly Ghost (C) This card can provide some value, but it’s generally not impactful enough for most decks.

Blue Tier C Cards

Clammy Prowler (C) This card can trigger Eerie, but it’s generally too weak for most decks.

Creeping Peeper (C) This card can produce mana, but it’s generally not impactful enough for most decks.

Don’t Make a Sound (C) This card can be good in control decks, but it’s generally too situational for most decks.

Black Tier C Cards

Balemurk Leech (C) This card can drain life, but it’s generally too slow and doesn’t impact the board enough.

Cynical Loner (C) This card can grow when you cast enchantments, but it’s generally too weak for most decks.

Spectral Snatcher (C) This card can provide some value, but it’s generally not impactful enough for most decks.

Red Tier C Cards

Bedhead Beastie (C) This card can grow when you cast enchantments, but it’s generally too weak for most decks.

Boilerbilges Ripper (C) This card can be good in aggressive decks, but it’s generally too fragile for most decks.

Diversion Specialist (C) This card can provide some value, but it’s generally not impactful enough for most decks.

Green Tier C Cards

Anthropede (C) This card can grow when you cast enchantments, but it’s generally too weak for most decks.

Bashful Beastie (C) This card can provide some value, but it’s generally not impactful enough for most decks.

Cryptid Inspector (C) This card can explore, but it’s generally too weak for most decks.

Tier D/F: Avoid These Cards

These cards are generally weak or unplayable in most situations. You should avoid picking these unless you’re in a very specific situation or they’re the only playable card in a pack.

White Tier D/F Cards

Dazzling Theater // Prop Room (F) Neither side of this card is worth a card in Limited. Avoid at all costs.

Leyline of Hope (F) Leylines are almost always horrible in Limited because they have ultra narrow effects that aren’t worth a card.

Unwanted Remake (D) This card is a 2-for-1 against yourself. Avoid unless you’re desperate.

Blue Tier D/F Cards

Central Elevator // Promising Stairs (D) Neither side adds to the board and costs way too much mana. Your chances of winning with this are very low.

Daggermaw Megalodon (D) This card is generally too expensive and doesn’t impact the board enough when it enters.

Marina Vendrell’s Grimoire (F) This card is generally too slow and doesn’t provide enough value for its cost.

Black Tier D/F Cards

Doomsday Excruciator (F) This card is generally too expensive and doesn’t impact the board enough when it enters.

Grievous Wound (D) This card is generally too situational and doesn’t provide enough value for its cost.

Meathook Massacre II (D) This card is generally too expensive and doesn’t impact the board enough when it enters.

Red Tier D/F Cards

Leyline of Resonance (F) Leylines are almost always horrible in Limited because they have ultra narrow effects that aren’t worth a card.

Rampaging Soulrager (D) This card is generally too expensive and doesn’t impact the board enough when it enters.

Walk-In Closet // Forgotten Cellar (F) Neither side of this card is worth a card in Limited. Avoid at all costs.

Green Tier D/F Cards

Kona, Rescue Beastie (D) This card is generally too expensive and doesn’t impact the board enough when it enters.

Leyline of Mutation (F) Leylines are almost always horrible in Limited because they have ultra narrow effects that aren’t worth a card.

Winter, Misanthropic Guide (D) This card is generally too expensive and doesn’t impact the board enough when it enters.

Color Analysis and Archetypes

White Strategies

White is one of the strongest colors in Duskmourn draft, with excellent bombs like Ghostly Dancers and Overlord of the Mistmoors. White excels at creating evasive threats and generating card advantage through enchantment synergies.

Best Commons and Uncommons:

  • Ghostly Dancers (S)
  • Enduring Innocence (A-)
  • Optimistic Scavenger (B)
  • Sheltered by Ghosts (A-)

Key Archetypes:

  • WB Tokens: Focus on creating multiple small creatures and overwhelming your opponent with numbers.
  • UW Flyers: Use white’s evasive threats combined with blue’s card advantage to control the game.

Drafting Tips:

  • Prioritize enchantments early, as they synergize with many white cards.
  • Look for cards that create multiple tokens to maximize your board presence.
  • Don’t be afraid to go aggressive, as white has many efficient threats.

Blue Strategies

Blue is a solid color in Duskmourn draft, with excellent card advantage and control elements. Blue excels at drawing cards and controlling the board through counters and removal.

Best Commons and Uncommons:

  • Entity Tracker (A)
  • Silent Hallcreeper (A)
  • Enduring Curiosity (B+)
  • Unnerving Grasp (A)

Key Archetypes:

  • UB Control: Use blue’s card advantage combined with black’s removal to control the game.
  • UR Tempo: Use blue’s card advantage combined with red’s aggressive threats to tempo out your opponent.

Drafting Tips:

  • Prioritize card draw early, as blue excels at generating advantage.
  • Look for cards that trigger Eerie, as blue has many ways to benefit from it.
  • Don’t be afraid to play a controlling game, as blue has many ways to deal with threats.

Black Strategies

Black is arguably the strongest color in Duskmourn draft, with excellent bombs like Unholy Annex and Overlord of the Balemurk. Black excels at removal and generating card advantage through life drain effects.

Best Commons and Uncommons:

  • Unholy Annex // Ritual Chamber (S)
  • Overlord of the Balemurk (A)
  • Unstoppable Slasher (A)
  • Miasma Demon (A)

Key Archetypes:

  • BR Aggro: Use black’s removal combined with red’s aggressive threats to quickly overwhelm your opponent.
  • BG Midrange: Use black’s removal combined with green’s creature power to control the mid-game.

Drafting Tips:

  • Prioritize removal early, as black has some of the best removal in the set.
  • Look for cards that drain life, as black has many ways to gain advantage through life loss.
  • Don’t be afraid to play a controlling game, as black has many ways to deal with threats.

Red Strategies

Red is a very strong color in Duskmourn draft, with excellent bombs like Valgavoth’s Onslaught and Chainsaw. Red excels at aggressive strategies and dealing direct damage.

Best Commons and Uncommons:

  • Valgavoth’s Onslaught (S+)
  • Chainsaw (A+)
  • Screaming Nemesis (A)
  • The Rollercrusher Ride (A)

Key Archetypes:

  • RW Aggro: Use red’s aggressive threats combined with white’s efficient creatures to quickly overwhelm your opponent.
  • RG Beats: Use red’s aggressive threats combined with green’s creature power to dominate the board.

Drafting Tips:

  • Prioritize aggressive threats early, as red excels at dealing damage quickly.
  • Look for cards that can grow when you cast enchantments, as red has many ways to benefit from them.
  • Don’t be afraid to play aggressively, as red has many ways to deal direct damage.

Green Strategies

Green is a solid color in Duskmourn draft, with excellent bombs like The Swarmweaver and Balustrade Wurm. Green excels at creature power and generating board presence.

Best Commons and Uncommons:

  • The Swarmweaver (S)
  • Balustrade Wurm (A)
  • Tyvar, the Pummeler (A)
  • Omnivorous Flytrap (A)

Key Archetypes:

  • GW Counters: Use green’s creature power combined with white’s efficient creatures to dominate the board.
  • GR Midrange: Use green’s creature power combined with red’s aggressive threats to control the mid-game.

Drafting Tips:

  • Prioritize large creatures early, as green excels at creating big threats.
  • Look for cards that can grow when you cast enchantments, as green has many ways to benefit from them.
  • Don’t be afraid to play a midrange game, as green has many ways to dominate the board.

Common Drafting Mistakes to Avoid

After analyzing thousands of drafts and consulting with expert players, I’ve identified several common mistakes that players make when drafting Duskmourn. Avoid these pitfalls to improve your win rate significantly.

Overvaluing Bombs Without Mana Consistency

It’s easy to get excited when you open a bomb rare like Valgavoth’s Onslaught or Overlord of the Mistmoors, but taking these cards without considering your mana base can be a fatal mistake. I’ve seen countless players lose games because they couldn’t cast their powerful bombs due to mana issues.

Solution: Always consider your mana curve and color consistency when taking bombs. If you take a bomb in a new color, make sure you have enough sources to reliably cast it. A good rule of thumb is to have at least 9-10 sources of a color if you’re planning to cast double-colored spells on turn 3-4.

Ignoring Curve Considerations

Many players focus too much on powerful cards and not enough on their mana curve. A deck filled with expensive bombs but no early plays will often lose before it can even cast its powerful cards.

Solution: Aim for a balanced curve with approximately:

  • 2-3 one-drops
  • 4-5 two-drops
  • 4-5 three-drops
  • 3-4 four-drops
  • 2-3 five-drops
  • 1-2 six+ drops

This ensures you have plays in the early game to survive until you can cast your more powerful spells.

Misreading Signals

Signal reading is crucial in draft, but many players either ignore signals completely or overinterpret them. I’ve seen players abandon good colors because they misread a single pack, or stay in colors that are clearly cut off.

Solution: Pay attention to what cards are wheeling (coming back to you) and what colors are consistently open. If you’re seeing good cards in a particular color wheeling, that’s a strong signal that those colors are open. Conversely, if you’re not seeing any playable cards in your colors, it might be time to switch.

Pro Strategies for Duskmourn Draft

These advanced strategies will help you take your Duskmourn draft game to the next level. I’ve learned these from top players and my own extensive drafting experience.

Reading Signals Effectively

Signal reading is one of the most important skills in draft, and it’s especially crucial in Duskmourn due to the set’s unique mechanics. Here’s how to read signals effectively:

  1. Pay attention to what wheels: If good cards in a particular color are consistently coming back to you, that’s a strong signal that those colors are open.
  2. Watch for missing archetypes: If you’re not seeing any cards from a particular archetype (like WB tokens or UB control), that might mean someone else is drafting it heavily.
  3. Consider pack composition: If packs are consistently heavy in one color, that might mean that color is being underdrafted.

When to Switch Colors

Knowing when to switch colors is crucial for draft success. Here are the key situations where you should consider switching:

  1. When your colors are clearly cut off: If you’re not seeing any playable cards in your colors after the first few picks, it’s time to switch.
  2. When you open a bomb in a new color: If you open a powerful bomb like Valgavoth’s Onslaught, it’s often worth switching colors to play it.
  3. When you see strong signals: If you’re seeing multiple strong signals that a particular color is open, it might be worth switching.

Sideboarding Tips

Sideboarding is crucial for success in Duskmourn draft, especially with the set’s unique mechanics. Here are some key sideboarding tips:

  1. Bring in enchantment hate: If your opponent has many enchantment-based synergies, bring in cards that can deal with enchantments.
  2. Adjust your curve: If you’re playing against an aggressive deck, bring in cheaper removal and blockers. If you’re playing against a control deck, bring in more threats.
  3. Consider the matchup: Some cards are much better or worse depending on the matchup. For example, cards that create tokens are great against control decks but weak against board wipes.

Meta Analysis (May 2026)

The Duskmourn draft meta has evolved significantly since the set’s release. Based on analysis of 77,000 matches from Untapped.gg and expert opinions from multiple sources, here are the current trends and insights.

Current Draft Trends

  1. Aggressive strategies are dominant: Red-based aggressive decks are currently performing very well in the meta, with win rates significantly above average.
  2. Enchantment synergies are crucial: Decks that can effectively utilize enchantment synergies are performing much better than those that can’t.
  3. Control strategies are struggling: Pure control decks are having a difficult time in the current meta, as they often can’t deal with the aggressive strategies and enchantment synergies.

Underrated Cards

These cards are currently performing better than their rankings suggest:

  1. Entity Tracker: This card is putting up surprisingly strong win rates, especially in blue-based control decks.
  2. Optimistic Scavenger: This one-drop is performing much better than expected, especially in white-based aggressive decks.
  3. Miasma Demon: This card is putting up excellent numbers in black-based midrange decks.

Overrated Cards

These cards are currently performing worse than their rankings suggest:

  1. Marina Vendrell: This planeswalker is underperforming significantly, likely due to its high mana cost and lack of immediate impact.
  2. Winter, Misanthropic Guide: This card is performing poorly in most decks, as it’s often too slow and doesn’t provide enough value.
  3. Leyline cards: All the Leyline cards are performing poorly, as they’re too narrow and don’t provide enough value for their cost.

Frequently Asked Questions

What is the best color in Duskmourn draft?

Based on current data and expert analysis, black is currently the strongest color in Duskmourn draft. It has excellent bombs like Unholy Annex and Overlord of the Balemurk, plus strong removal and card advantage. Red is a close second, with powerful aggressive cards like Valgavoth’s Onslaught and Chainsaw.

How important are the Survival mechanics?

Survival mechanics are extremely important in Duskmourn draft. Cards that can grow or provide additional value when you cast enchantment spells are consistently performing better than those that can’t. You should prioritize cards with Survival triggers and try to build your deck around maximizing their value.

What are the best common cards in Duskmourn?

The best common cards in Duskmourn include:

  • Entity Tracker (Blue): Excellent card advantage engine
  • Unnerving Grasp (Blue): Efficient removal with card advantage
  • Optimistic Scavenger (White): Strong one-drop that can grow quickly
  • Miasma Demon (Black): Flying threat with disruption ability
  • Chainsaw (Red): Powerful equipment that can win games

How do I draft around bomb rares?

When you open a bomb rare like Valgavoth’s Onslaught or Overlord of the Mistmoors, you should generally take it and commit to that color. However, you need to be flexible and willing to switch if the signals aren’t there. Also, make sure you have enough mana sources to reliably cast your bomb – there’s nothing worse than losing with a bomb in your hand because you couldn’t cast it.

What are the strongest archetypes in Duskmourn?

The strongest archetypes in Duskmourn draft are:

  • BR Aggro: Combines black’s removal with red’s aggressive threats
  • WB Tokens: Focuses on creating multiple small creatures and overwhelming opponents
  • UR Tempo: Uses blue’s card advantage with red’s aggressive threats
  • GW Counters: Utilizes green’s creature power with white’s efficient creatures

Related Content

If you enjoyed this Duskmourn Draft Tier List, you might also be interested in these other gaming guides from Vintage Vinyl News:

2026 Pro Tips for Success

Before I wrap up, here are some final pro tips to help you dominate your Duskmourn drafts:

  1. Always prioritize mana consistency: It’s better to have a consistent deck with good mana than an inconsistent deck with powerful bombs you can’t cast.
  2. Pay attention to the meta: The Duskmourn draft meta is constantly evolving, so stay updated with the latest trends and adjust your drafting strategy accordingly.
  3. Don’t be afraid to switch colors: Flexibility is key in draft. If your colors aren’t open, don’t be afraid to switch to something that is.
  4. Practice makes perfect: The more you draft Duskmourn, the better you’ll become at recognizing patterns and making optimal picks.
  5. Learn from your mistakes: Review your drafts after each game and analyze what went wrong. This is the fastest way to improve your drafting skills.

Save This Guide for Updates

The Duskmourn draft meta is constantly evolving, and I’ll be updating this tier list regularly to reflect the latest trends and data. Be sure to bookmark this page and check back often for the most up-to-date rankings and strategies.

Whether you’re a seasoned drafter or just starting with Duskmourn: House of Horror, this comprehensive tier list should give you everything you need to succeed in your drafts. Remember to stay flexible, pay attention to signals, and most importantly, have fun drafting this exciting horror-themed set!

Happy drafting, and may your packs be filled with bombs!

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